If you add notes using text labels, assign them to the "z" layer too. This means that the dimensions are only visible when that scene is displayed, never any other time. Assign these dimensions to the "z" layer associated with that scene. Go through each scene and add dimensions as required.Remember to update the scene before moving on to the next one. Each scene associated with a single component will have only the layer for that component and its associated "z" layer visible. The sub assembly scenes will have the relevant sub assembly layer and component layers visible, but only the one associated "z" layer. The assembly scene will have all its own layer plus all component and sub assembly layers visible, but the only "z" layer that will be visible will be the one for the assembled item. Now go through the scenes and select which layers should be visible. I give them the same names as the scenes, except I prefix them with "z" (just a personal preference) to distinguish them. Create more layers, one for every scene that you have created.Make sure to create a layer to the fully assembled item, even if you created sub-assembly layers instead of a complete assembly layer. Create scenes, one for every layer that you have created so far.All other instances of every component goes on to the assembly layer (or a sub-assembly layers, if you have any). Assign one instance of each component type to the layer that you created for it. carcass, drawer and door in place of just cabinet). As an alternative to having one single layer for the assembled item, you can have separate layers for sub-assemblies (e.g.
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