![]() ![]() I will configure Portable (portable) version 1.0.2d (you can find the version number by opening the file sysinfo.txt, the topmost line), but this description is suitable for version 1.1.0. #Painttool sai texture portable#Īnd most likely for other versions.įor portable version all the files that we need are in the folder App, which lies in the main program folder. For version 1.1.0, everything lies in the main program folder.īefore any corrections I advise you to backup all the folder with the program, just in case. That is, save somewhere a copy of it.Īll changes will take effect only after restarting PaintTool-SAI. To begin with, let's try the simplest thing: add your preset with the preset resolution of the file. These presets are convenient during the creation of a new file, we simply select the item with the required parameters from the list, and do not set them each time manually. In the screenshot, I added a translation of the values for each item. ![]() How to add your texture to the layer properties The most recent is the name of the preset, it can be any, but must be in quotation marks. Then open the file nf in the notebook, and add the line: To do this, you need to add a file with the finished texture (bmp file format, grayscale color mode, size 512x512 pixels) to the folder brushtex. It consists of a special code (one unit) and a path to the texture, FileName.bmp is the name of your file. It is desirable that the texture is seamless. Then open the file in Notepad nf, and add a line: To do this, you need to add a file with the finished texture (bmp file format, grayscale color mode, size 512x512 pixels) to the folder blotmap. The path to the newly created graphic file must be added to the configuration file nf, adding a line to it: It contains graphic files of the bmp format with a size of 63圆3 pixels, which can be edited in their own way, using only two colors - white and black. It consists of a special code (two) and the path to the file, FileName.bmp is the name of your file. ![]()
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